A fintech company with a mission to help people talk about money wanted to teach Gen Z kids essential financial skills that aren’t taught in schools. Part Time Evil developed a ten minute prototype game that took advantage of the benefits of gamified learning and drastically improved users’ understanding of financial concepts.
Our client recognized the need to teach financial literacy to younger generations like Gen Z.
Financial educators and planners hoping to work with a younger audience face three main challenges:
Keeping families in mind, we worked with our client to brainstorm what would help children like theirs actually learn. The result? A game concept ! The goal was to improve the next generations’ lives by providing financial literacy education to kids through a fun game. And what began as a philanthropic vision became a product idea.
Hear it straight from the industry:
“Fundamental financial planning is well-suited to gamification techniques given the fairly standard set of variables that define most goals. Some apps focus on saving for goals, while others help solve debt-reduction challenges. Because these apps can engage and educate the children of their clients, advisors should analyze, integrate, and formalize the role these tools have in their practices.”
- eBook: Leveraging Technology to Engage the Family in Financial Planning
Windfall is a fantasy island world mobile game where the user is a young seafarer trying to make it to their next island adventure through strategy and mini-games powered by a realistic financial engine.
We created an experience that combined financial education and dynamics with rich fantasy world art and gameplay that has the appeal of popular games today.
Players learn financial rewards and consequences by mimicking real world behaviors with credit cards, loans, earning, saving, and making purchase and job decisions. This includes exposing players to unexpected events that impacted their financial status and required quick decision-making. To help players throughout their financial journey, the game introduced an integral character – the financial advisor. The advisor delivered critical financial advice and was accessible to player for information and guidance throughout the game.
In the end, our research showed kids referred to this game as an adventure and JRPG genre, not as an education game. This game also helped to address our client’s three challenges:
And when the research was completed, nearly 90% of those who played the game just once improved their understanding of credit cards.